For my final project, I decided to discuss how the lore and story of Overwatch is told and explained outside of the game instead of actually being explained within the game itself. The main reason I chose this is because Overwatch is one of the forms of media that I am the most familiar with and I honestly was having trouble trying to pick a topic for the project, that was at least until we started talking about video games and then it all clicked for me. My main goal for this project was not to tell the story of Overwatch, since that would take a really long time, but I wanted to show that the story can be accessed easily through different forms of media, and the game does not even have to be owned in order to get involved in the story.
One of the biggest inspirations for my project was Childish Gambino’s Because the Internet, besides the fact that it was the best example of a transmedia project that we looked at in class, it showed the most examples of different forms of media making up the total package. I did not have the time to create more things to add to my project, I really was only able to create a blog and different QR codes because of all of my other schoolwork that I have going on, but I was able to compile different forms of outside media to help make up my project. The main thing about Because the Internet that inspired me was that when the different parts of it were consumed separately, it could still be enjoyed by itself, meaning that all of the pieces were necessary for the full story, but there was enough content within the separate elements that they could be advertised separately and not negatively affect the total package.
One element that I struggled figuring out how to use was my physical element, since I was mainly discussing a video game, which is usually always in a digital form. I was originally planning on saying that playing the game would be my physical element, since you do have to play the game to experience the gameplay, but it felt like too much of a cop-out, so after discussing it with you, and deciding that using QR codes and my actual loot box, it would be a lot easier to simply just do that instead of just assuming the consumer has, or would play the game. Besides that, I did not really struggle coming up with any of the elements, just finding the actual time to work on them was the only other real issue that I encountered.
As for other inspirations from the class, I did take inspiration from the other transmedia projects that we looked at in class, but not because I enjoyed them, but because I did not like them that much and I wanted my project to be different from there’s. In my initial plan for my project, I wanted to do an audio file and maybe even record my own gameplay for it, but because of my time restraints, I was not able to create either one of those. The main things that I did not really like about the other transmedia projects that we looked at besides Because the Internet, is that it seemed like it could have simply just been made into a video instead of taking all of the extra effort to make it a transmedia project. For both Hollow and Snow Fall, it really just felt like they could have been documentaries instead of these transmedia projects. I do think that my project turned out a little bit better than those two examples, but I think it could have turned out better than it did.
To talk about my actual project a little bit, what I ended up doing was creating multiple QR codes with links to different videos and different comics, and then I also created a blog post with different explanations about what the QR codes lead to and what the importance of the videos and comics are. All of the QR codes are stored inside of a real loot box, which is an item that is from Overwatch that the player can open to unlock different cosmetics and other things like that, so I thought that it would be cool to have the QR codes kind of act like a replacement for the traditional items from the loot boxes. For the most part, I do like the way my project turned out, but I do wish that I could have created more things for the final product, but I guess it is just something that I will have to deal with.
For my project, I did not really have the intention of trying to remix anything in order to create it, but I guess that since I used different aspects that were created by others and shaped them into my own project, it sort of did end up being, not a remix, but an homage instead. To call back to Meg Shields’ “Imitation Game: The Difference Between Homage and Plagiarism”, the reason I bring this up is because I do believe that my project does not fall into either the homage or remix category, but I definitely do not think that it is plagiarism. The sources that I used are incorporated into my project with a description given, plus I do not actually claim to have created anything that I am showing my audience. The reason that I do not think it is either an homage or a remix is that I really am basically putting together a small compilation of different media that Blizzard has put out into the world, and, while I did create my own aspects of the project, such as the blogpost and the QR codes, I did not really create anything that directly remixes any part of Overwatch. I suppose my project could be looked at as kind of an homage because it puts everything together for the viewer to easily work through, but I would say that it is mostly just a kind of compilation.
All and all, I would say that I am pretty happy with how my final project ended up turning out, I do wish I could have been more creative with it and made it a little less boring, but there is nothing I can do about it now. It was nice to have a final project that was challenging in a way that did not make it suck, and I am glad that we got to create different things and expand on our skills and think about media with a different mindset throughout the semester. This was probably my favorite class that I took this semester and I am grateful that it forced me to think about literacy in a non-traditional way, because of this, it makes it easier to look at subjects outside of my media classes with a new mindset.
